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Talents were a poor mechanic. They were a smart choice for those who searched for the most powerful levelling spec and then followed it with a mindless. Casuals and beginners were sucked into the system. They searched for the best raiding spec, and then followed it mindlessly. Raids filled with abso-fuckingly identical warriors and warlocks as well as mages and rogues following identical BiS sets and using identical rotations, resulted in raids that had identical specs. There's no homogeneity all over the world and there are a million ways to be fooled by and be called a noob by everybody else. It is necessary make a payment to fix it.
Yes, you're able have a false sense of authority and control when you put your fourth ability in "Do +1 percent more" or your thirty-first talent in "This should have been an built-in level 40 capability". It's a fake. It's not as if you're learning skills or mastering something far more difficult than what a five-year-old's sticker book tells you. (But there's always the possibility of learning something new. I'm betting that many Fans of Classic who are most passionate are the ones who think that solving a fifteen-year-old's puzzle challenge is enough to turn them into a gaming master.
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